A hot potato: Information technology's no secret that while Cyberpunk 2077 received mostly positive reviews on PC, the Xbox One and PS4 versions were heavily criticized for the slew of issues specific to the platforms. Now, CD Projekt co-founder Marcin Iwiński has released a video apologizing for the state of the game on the last-gen machines while explaining what went wrong.

"Despite proficient reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to run across. I, and the entire leadership team, are securely distressing for this and this video is me publicly owning upward to this," said Iwiński.

As almost people speculated, it appears that CD Projekt Red bit off more than it could chew when bringing a game as ambitious as Cyberpunk 2077 to old-gen consoles. Iwiński cites the "multitude of custom objects, interacting systems, and mechanics" all packed into a city with almost no loading times as a challenge for the the PS4/Xbox One X and their limited bandwidth.

"Every change and improvement needed to be tested, and every bit it turned out, our testing did not show a large function of the problems you lot are experiencing while playing the game [on last-gen hardware]. As we got closer to the last release, we saw significant improvements each and every day, and we actually believed we would deliver in the final twenty-four hours goose egg update."

Developing Cyberpunk 2077, which was delayed 3 times, was made more problematic by Covid-19 and having to work from abode. "A lot of the dynamics we normally have for granted got lost over video calls or email. And we took that hit too," explained Iwiński.

The video does raise some questions. Iwiński claims that CDPR's testing didn't show many of the issues experienced by players, which seems surprising given how many there are, as does the belief that it could fix all these problems via a twenty-four hour period-one patch.

In addition to the amends, the video reveals Cyberpunk 2077'due south roadmap. The costless DLC is coming, but the priority right now is to keep patching the game. The v1.1 patch lands in the next 10 days while the v1.2 patch arrives a few weeks later. The shifting focus ways the PS5/XBSX versions have been pushed back to sometime during the second half of 2022.

According to Valve'due south stats, Cyberpunk 2077 has lost 79 percentage of its Steam players since launch, three times faster than The Witcher 3. It'll exist interesting to see if the patches and DLC draw back lapsed players.